Vocabulary Games for the Classroom by Carleton Lindsay;Marzano Robert;
Author:Carleton, Lindsay;Marzano, Robert;
Language: eng
Format: epub
Publisher: Marzano Research Lab
Published: 2019-08-15T00:00:00+00:00
HINT: mortality rate, crude data, census district, census data
13
CLASSROOM FEUD
For lower and upper elementary, middle, and high school language arts, math, science, and social studies
Design
Classroom Feud, modeled after the game show Family Feud, can be used as review in any of the four major content areas (language arts, math, science, and social studies) at the lower and upper elementary, middle, and high school levels.
Materials
The material needs for this game vary. If you are using a pencil-and-paper approach, you will need note cards. If you want to display the game questions, you will need an overhead projector or something similar.
Set Up
As with What Is the Question?, prepare the game questions ahead of time. Make sure there are at least as many questions as there are students in the class. You can use multiple-choice, short-answer, or fill-in-the-blank formats for your questions, but make sure you have approximately an even number of questions using each format. For example, if you have five multiple-choice questions, it is best to have five fill-in-the-blank questions as well. Also keep in mind that fill-in-the-blank items are more difficult because they require the student to recall the answer, while multiple-choice and alternative-choice items require only that students recognize the correct answer. Students will have a very limited period of time to answer, so if you are using a short-answer format, make sure your questions allow for complete answers to be given quickly.
Play
Split the class into two teams and tell each team to identify an initial spokesperson. The spokespersonâs job is to confer with his or her team during the time allotted (usually fifteen seconds) and either deliver the agreed-upon answer, or make the ultimate decision in the case of a disagreement. Each time the team gets a turn, a new student acts as the spokesperson.
To begin the game, flip a coin to see which team goes first. You will act as the mediator, giving the first team a question. You can say it out loud and/or display it on an overhead projector. The team has fifteen seconds (or some set amount of time) to confer and decide on an answer, which is delivered aloud by the spokesperson. If the answer is right, the team gets a point, and you give them another question. If they are wrong, the other team gets a chance to answer the question and steal the point. If neither team has answered correctly, you can provide a hint and give both teams another chance. Whoever comes up with the correct answer first (within the allotted time) wins the point and the next turn.
If you wish, you can modify the game by categorizing the terms and announcing the category as a clue before you read off the question. You can also get creative by offering bonus rounds. Finally, instead of preparing questions for each term, you might simply present terms to students who are then required to provide the correct definition. The simpler rules of Classroom Feud allow you to easily make fun or appropriate modifications as you see fit.
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